
“The more sharks and people there are in one place, the greater the chance of them bumping into each other.” “Shark bites are strongly correlated to the number of people and number of sharks in the water at the same time,” says Gavin Naylor, director of the Florida Program for Shark Research, which maintains the International Shark Attack File. The eastern US and southern Australia have seen shark attack rates almost double in the past 20 years, while Hawaii has also seen a sharp increase. The average number of unprovoked attacks between 2013-2017, for example, was 84.īut recent research indicates that shark attacks in some parts of the world appear to be on the rise. It is a figure that has remained around the same level over the past decade. Check out the interview for the full details, and check out our past previews for more on the next big Assassin’s Creed.Mighall was one of roughly 83 people around the world to be attacked unprovoked by sharks in 2009. Sebastien also briefly touched on hidden caves players can find, and how the fort system has been upgraded in Black Flag. You have to find pockets of air to stay under longer, and sharks can mess you up really easily as you can’t fight back. It’s a first for the series, and everything in the water is a threat to you while you search for treasure.

Next we learned a little more about how the underwater system works.

One connected, you’ll be pulled through the ocean and you have throw more spears at them until they finally die. With the sharks in particular, you’ll first hook into them with a harpoon tied to a rope. You’re rewarded for the wildlife you hunt, as animals will get you vital upgrades for your character similar to Far Cry 3’s system. I spoke with lead designer Sebastien Berton who walked me through four of the major new features we can expect to go along with all this.įirst up, there’s harpooning! Yes, you can go throw a bunch of harpoons into sharks, you monsters. Checking out all the new gameplay features in Black FlagĪssassin’s Creed IV: Black Flag takes us to the age of pirates, and because of that Ubisoft’s Singapore studio was tasked with creating the full on ocean simulation.
